Have you ever seen real magic? Pure, unfiltered magic unfolding before your eyes? That’s what D&D in a Castle is all about—mixing a medieval castle, an epic adventure, and a spectacular group of players to create something unforgettable. D&D in a Castle isn’t...
Roleplaying Games
How to Run a Great Session Zero for Your TTRPG Campaign: A Quick Guide for GMs
What is a Session Zero? A Session Zero is hands down the best way to kick off a long campaign. This pre-game session lets you, as the GM (or DM if you're playing D&D), set boundaries, establish expectations, gather story ideas, and work with your players to create...
The Tim Game: A GM’s Tool for Building Strong Connections in RPGs
There are few things more satisfying to me as a GM than having a group that meshes well, providing you and the other players with content and fun. These are small things that bind the group together: shared histories, in-character comments said in jest, in-character...
D&D for Beginners: Your Ultimate Introduction to Role-Playing Games
With the updated 5th edition of Dungeons and Dragons, what I’ve started called 5.24, I thought it might not be a bad idea to toss out a basic How-To guide. This isn’t going to be a review of the new book or revised rules—I might do that later. This is just an overview...