On the fifth day of Critmas, my players got from me, five glowing shrooms!
four lichen knights,
three molding sprites,
two seedling sprouts,
and a Myconid with spores all around.
Quick Description
At first I thought of using the myconid with the staff, like the card from Magic the Gathering. Then I thought, wouldn’t it be fun if it were the little guys he is gardening. Also I realized how much like Flumphs those things looked like and Glowing Flumphshrooms they became. As I was working on it, Flumphs were just not hitting right; at CR 1/8, they don’t quite capture the threat or vibe I wanted. To amp things up, I decided to combine both Flumphs and Red Slaads.
Reskin Details
- Original Creature: Flumph, CR 1/8 and Red Slaad, CR 5
- Both Creatures: Change the creature type from Aberration to Plant, though this is one of the scenarios where Aberration would still work.
- Flumph Changes: None.
- Red Slaad Changes: The core abilities remain intact, but a few adjustments bring it in line with the glowing mushroom theme.
- Reduce Speed to 5 ft. Add: fly 30 ft.
- Add the Flumph’s Prone Deficiency trait.
- The Bite attack originates from an octopus-like mouth at the underside of the mushroom’s stem, while the Claw attack comes from writhing tendrils that lash out at enemies.
- Claw Instead of a Slaad Tadpole, victims are infected with one of these parasitic Flumphshroom, which slowly takes root within them..
DM Tips
- You could have this as a field of glowing mushrooms that suddenly lift into the air. It all looks incredibly magical until it becomes horrific as the little buggers swarm the characters.
- Perhaps these creatures guard a sacred grove, lying in wait for unsuspecting adventurers who mistake them for harmless fungi.
Let it glow, let it glow, let it glow; it’s critmas time still tomorrow. Come see whats next!
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