This was one of those movies where the acting was above what the movie provided. I don’t know if it was the story alone, or the poor plot edits (lots of, wait did I miss something?), or the reinterpretation of the movie from its 1955 counterpart. I don’t know. I feel like I could see the direction the plot was trying to go and I kept waiting for it to get there, then the movie was over. There was a couple scenes that got me, but very little buy in. No matter how much I wanted to invest in the charatcers the story and editing just wouldn’t let me.
Time to Mine!
Let’s see what we can pull from this movie.
Setting
I love love love the gala scene near the end of the movie. This would be an excellent scenario to let your players set up for a villain, or even better have the antagonist arrive at the character’s gala.
The cemetary scene was also particularly devilish. You could do this with a series of insight rolls, you could use player backstory so they don’t think about the rolls and just stay in the roles. They roll an antagonist sneak attack against the character passive perception. It could be challenging if the players figure out the trope—if you could set it up though, it would be excellent.
Characters
The villian is truely a dick. His pure apathy toward the lead is the kind of antagonist that I would absolutley use, and I think have, when you needed the players and their charatcers to really hate someone. It would also require long-game planning on the DM part, and an NPC that is intimately connected to a charatcer(s).
Story/Hooks
Classic framing the character(s) form something they didn’t do. It is really important to note that if a DM pursues this style of story you must provide a way for the characters to redeem themselves. Don’t drag it on too long.
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